Fox Walx
This is a platformer & exploration game made to test my coding abilities, and is mostly supposed to be relaxing with a few challenges, and secrets!
Status | Canceled |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | ArnavMakesGames |
Genre | Adventure, Platformer |
Made with | Unity |
Tags | 2D, Colorful, Cute, Exploration, Indie, Pixel Art, Singleplayer, Unity |
Comments
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The physics are really wonky. Wall climbing and jumping are really inconsistant and the weird way the screen responds when moving is really jarring. I also feel like the jump could be a bit higher or respond to a held press like in most platformers.
Wall climbing: I have now realized that it happens too quickly, and will make sure to take that into consideration in the future.
Jumping: I don't see what's so inconsistent about jumping. Is it the responsiveness, height of jump, or something else?
Screen response: I have been aware of this issue for a while, but I never truly found a solution, because there are many different situations where any code that controls how the camera should follow the player becomes jarring. I had even tried Cinemachine, but that sometimes went off screen, and got buggy when I tried returning it to the player. DL;TR: I was aware of the jarring response of the camera, but couldn't find a fix.
It's the way the jump seems to not react at all and feels way too smooth. As for screen response, you may want to look at using Lerp on the camera movement, Brackeys has a great tutorial on it. One way I could think of to tweak the jump would be to make it a little bit higher, and to make the jump height increase a little bit when the button is held like it does in the mario games and many other platformers. Best of luck!
Thank you for your feedback TheExistingOne, and sorry for the late response. I have tried using Lerp, but it simply didn't work as I wanted to, even after hours of trying to make it work. I will have to look at that in the future. Also, the jump height does depend on how long you hold the button, it's just that the jump isn't very high, so it's probably not noticeable. If you find the diamond, which makes you jump higher, it should become more noticeable.
Regardless, I understand your frustrations with the game, and am very thankful for your feedback.
I like the music and the animation style, but the jumping physics are difficult. I find myself having to play with two hands and mash the spacebar as fast as humanly possible.
The music and the art are from an asset pack.
Yes...that was allowed.
yeah that was.. but you said it was yours and you made this during the jam
you should say that the music is not yours
Thank you for pointing that out, I did not notice. It has now been updated to correctly say the truth.
no problem! the game is kinda fun thou!
Thank you for your constructive criticism. Could you elaborate further on why the physics are so difficult? Is the jump too low, too inconsistently high? Also, try pressing space every time the player touches the wall rather than mashing it, if you want to. That's how it was intended to be played, and maybe that gives you a better experience.
It's hard to get the past first climb. The controls are fustratingly inconvenient.
Ok, what type of controls would you rather want (this is not meant to sound rude by the way, I'm just curious)?
The keys itself are not the problem. It's the jump speed and the window to jump from branches that are hard to hit.
I've seen you've already replied wondering about the jump mechanics. The jump happens too fast. And the window where the player can use branches is too small.
Thank you very much for the feedback! I will make sure to add wall sliding in my upcoming games, and I hope you're there to play them!